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Text File  |  1999-11-11  |  6KB  |  296 lines

  1. /* ******* STANDARD MINIMUM RESOURCES ************ */
  2. /* 11 AUG 99 */
  3.  
  4. /* ONLY USED FOR GOLD RUSH and CRATER LAKE */
  5.  
  6. /* PLAYER START OBJECTS */
  7.  
  8. create_object TOWN_CENTER
  9. {
  10.   set_place_for_every_player
  11.   group_placement_radius     18
  12.   min_distance_to_players    0
  13.   max_distance_to_players    0
  14. }
  15.  
  16. create_object VILLAGER
  17. {
  18.   set_place_for_every_player
  19.   min_distance_to_players       6
  20.   max_distance_to_players       6
  21.  }
  22.  
  23. create_object SCOUT
  24. {
  25.   number_of_objects             1
  26.   set_place_for_every_player
  27.   min_distance_to_players       7
  28.   max_distance_to_players       9
  29.  }
  30.  
  31. create_object RELIC
  32. {
  33.    number_of_objects            5
  34.    min_distance_to_players     25
  35.    temp_min_distance_group_placement 20
  36. }
  37.  
  38. /* SPECIAL STUFF FOR REGICIDE */
  39. /* FORTRESS AND MIGRATION NEED TO BE UPDATED */
  40.  
  41. if REGICIDE
  42. create_object VILLAGER
  43. {
  44.   number_of_objects             7
  45.   set_place_for_every_player
  46.   min_distance_to_players       6
  47.   max_distance_to_players       6
  48. }
  49.  
  50. create_object KING
  51. {
  52.   set_place_for_every_player
  53.   min_distance_to_players       6
  54.   max_distance_to_players       6
  55. }
  56.  
  57. create_object CASTLE
  58. {
  59.   set_place_for_every_player
  60.   min_distance_to_players    10
  61.   max_distance_to_players    10
  62. }
  63. endif
  64.  
  65. /* NEAR FORAGE */
  66.  
  67. create_object FORAGE
  68. {
  69.   number_of_objects          6
  70.   group_placement_radius     3
  71.   set_tight_grouping
  72.   set_gaia_object_only
  73.   set_place_for_every_player
  74.   min_distance_to_players    10
  75.   max_distance_to_players    12
  76.   min_distance_group_placement  6
  77. }
  78.  
  79. /* BAA BAA */
  80.  
  81. create_object SHEEP
  82. {
  83.    number_of_objects 4
  84.    set_loose_grouping
  85.    set_gaia_object_only
  86.    set_place_for_every_player
  87.    min_distance_to_players    10
  88.    max_distance_to_players    12
  89.    min_distance_group_placement  5
  90. }
  91.  
  92. create_object SHEEP
  93. {
  94.    number_of_objects 2
  95.    number_of_groups 2
  96.    set_loose_grouping
  97.    set_gaia_object_only
  98.    set_place_for_every_player
  99.    min_distance_to_players    14
  100.    max_distance_to_players    30
  101.    min_distance_group_placement  5
  102. }
  103.  
  104. create_object DEER
  105. {
  106.   number_of_objects          4
  107.   group_variance             1
  108.   group_placement_radius     3
  109.   set_loose_grouping
  110.   set_gaia_object_only
  111.   set_place_for_every_player
  112.   min_distance_to_players    14
  113.   max_distance_to_players    30
  114.   min_distance_group_placement  4
  115. }
  116.  
  117. create_object BOAR
  118. {
  119.   number_of_objects          1
  120.   set_loose_grouping  
  121.   set_gaia_object_only
  122.   set_place_for_every_player
  123.   min_distance_to_players    16
  124.   max_distance_to_players    22
  125. }
  126.  
  127. create_object BOAR
  128. {
  129.   number_of_objects          1
  130.   set_gaia_object_only
  131.   set_place_for_every_player
  132.   min_distance_to_players    16
  133.   max_distance_to_players    22
  134. }
  135.  
  136. /* NEAR GOLD */
  137.  
  138. create_object GOLD
  139. {
  140.   number_of_objects          4
  141.   group_placement_radius     3
  142.   set_tight_grouping
  143.   set_gaia_object_only
  144.   set_place_for_every_player
  145.   min_distance_to_players    7
  146.   max_distance_to_players    12
  147.   min_distance_group_placement  7
  148.   max_distance_to_other_zones  7
  149. }
  150.  
  151. /* FAR GOLD */
  152.  
  153. create_object GOLD
  154. {
  155.   number_of_objects          3
  156.   group_placement_radius     3
  157.   set_tight_grouping
  158.   set_gaia_object_only
  159.   set_place_for_every_player
  160.   min_distance_to_players    18
  161.   max_distance_to_players    24
  162.   min_distance_group_placement  7
  163.   max_distance_to_other_zones  7
  164. }
  165.  
  166. /* NEAR STONE */
  167.  
  168. create_object STONE
  169. {
  170.   number_of_objects          5
  171.   group_placement_radius     2  
  172.   set_tight_grouping 
  173.   set_gaia_object_only
  174.   set_place_for_every_player
  175.   min_distance_to_players    14
  176.   max_distance_to_players    18
  177.   min_distance_group_placement  7
  178.   max_distance_to_other_zones  7
  179. }
  180.  
  181. /* FAR STONE */
  182.  
  183. create_object STONE
  184. {
  185.   number_of_objects          4
  186.   group_placement_radius     2  
  187.   set_tight_grouping 
  188.   set_gaia_object_only
  189.   set_place_for_every_player
  190.   min_distance_to_players    20
  191.   max_distance_to_players    26
  192.   min_distance_group_placement  7
  193.   max_distance_to_other_zones  7
  194. }
  195.  
  196. if DESERT_MAP
  197. create_object PALMTREE
  198. {
  199.   number_of_objects             2
  200.   set_gaia_object_only
  201.   set_place_for_every_player
  202.   min_distance_to_players       4
  203.   max_distance_to_players       5
  204.   min_distance_group_placement  2
  205. }
  206. create_object PALMTREE
  207. {
  208.   number_of_objects             3
  209.   set_gaia_object_only
  210.   set_place_for_every_player
  211.   min_distance_to_players       6
  212.   max_distance_to_players       8
  213.   min_distance_group_placement  2
  214. }
  215. elseif ALPINE_MAP
  216. create_object PINETREE
  217. {
  218.   number_of_objects             2
  219.   set_gaia_object_only
  220.   set_place_for_every_player
  221.   min_distance_to_players       4
  222.   max_distance_to_players       5
  223.   min_distance_group_placement  2
  224. }
  225. create_object PINETREE
  226. {
  227.   number_of_objects             3
  228.   set_gaia_object_only
  229.   set_place_for_every_player
  230.   min_distance_to_players       6
  231.   max_distance_to_players       8
  232.   min_distance_group_placement  2
  233. }
  234. elseif ASIAN_MAP
  235. create_object BAMBOO_TREE
  236. {
  237.   number_of_objects             2
  238.   set_gaia_object_only
  239.   set_place_for_every_player
  240.   min_distance_to_players       4
  241.   max_distance_to_players       5
  242.   min_distance_group_placement  2
  243. }
  244. create_object PINETREE
  245. {
  246.   number_of_objects             3
  247.   set_gaia_object_only
  248.   set_place_for_every_player
  249.   min_distance_to_players       6
  250.   max_distance_to_players       8
  251.   min_distance_group_placement  2
  252. }
  253. else
  254. create_object OAKTREE
  255. {
  256.   number_of_objects             2
  257.   set_gaia_object_only
  258.   set_place_for_every_player
  259.   min_distance_to_players       4
  260.   max_distance_to_players       5
  261.   min_distance_group_placement  2
  262. }
  263. create_object OAKTREE
  264. {
  265.   number_of_objects             3
  266.   set_gaia_object_only
  267.   set_place_for_every_player
  268.   min_distance_to_players       6
  269.   max_distance_to_players       8
  270.   min_distance_group_placement  2
  271. }
  272. endif
  273.  
  274. create_object WOLF
  275. {
  276.   number_of_objects          2
  277.   set_gaia_object_only
  278.   set_place_for_every_player
  279.   min_distance_to_players    30
  280.   max_distance_to_players    40
  281. }
  282.  
  283. /* create_object RABID_WOLF
  284. {
  285.   number_of_objects          2
  286.   set_gaia_object_only
  287.   set_place_for_every_player
  288.   min_distance_to_players    40
  289.   max_distance_to_players    50
  290. } */ 
  291.  
  292. create_object HAWK
  293. {
  294.    number_of_objects         6
  295.    set_scaling_to_map_size
  296. }